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| PS3 hardware slow and broken? | |
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| Topic Started: Tuesday Jun 6 2006, 12:54 AM (370 Views) | |
| Ingram | Tuesday Jun 6 2006, 12:54 AM Post #1 |
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WHY SO SERIOUS!
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Link to article- http://www.theinquirer.net/?article=32171 Pretty shocking. But does it really matter when we have stuff like MGS4 working in such conditions? |
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| hijak | Tuesday Jun 6 2006, 01:48 AM Post #2 |
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MGS Fanboy
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"But does it really matter when we have stuff like MGS4 working in such conditions?" exactly. I think this is not a problem. This is only the cell's (read) local memory.... The proccessor as a whole is fine. also i'd like to point out... this story is from The Inquirer.. the same people who say crap about the 360 and nintendo. |
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| Demaar | Tuesday Jun 6 2006, 01:49 AM Post #3 |
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Sometimes I think I was born backwards
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I reckon it matters. I honestly reckon Gears of War looks prettier than MGS4, and I'm quite an MG fan so this ain't bias. That's pretty bad news. When I saw the GoW vid the first thing that I thought was "Wow, if this is what the 360 can pump out than I can't wait to see some post-launch PS3 titles!", now my enthusiasm has copped a bullet to the head. |
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| hijak | Tuesday Jun 6 2006, 02:44 AM Post #4 |
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MGS Fanboy
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:) good then! Die Sony die!! Xbox360 to rule! :) |
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| Moebius | Tuesday Jun 6 2006, 02:49 PM Post #5 |
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World's blankiest blank
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Excuse the noob question, but what's the difference between the cell & rsx processors? Is one for video or something? Also does anyone know how this compares to wii? |
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| Oxide | Tuesday Jun 6 2006, 06:50 PM Post #6 |
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Wake Up.
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The Cell processor is used chiefly like a CPU, and the RSX a GPU. The Wii? I have no idea what the technical specs are comparing to the Wii, but I would have to assume that the Wii is quite far behind (technical-wise) to the 360 and PS3. |
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| Demaar | Wednesday Jun 7 2006, 04:01 AM Post #7 |
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Sometimes I think I was born backwards
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Nintendo haven't officially announced specs for the Wii (as far as I know), but speculation says it's around 2-2.5 times the power of the original Xbox. The original Xbox was 733mhz I think, GPU was a customised version of the Geforce 4600 which I think was around 300mhz. I'm not exactly sure how to scale those numbers to 2.5 times, but it gives you a rough idea as it is, anyway. The PS3 on the other hand has Cell which is a 3.2ghz multi-core processor as its CPU and the RSX as its GPU which is a 550mhz processor. Now the thing to keep in mind is that the CPU mostly handles stuff like AI, physics and so on, while the GPU handles the graphic side of things. The CPU does help of course, but for the most part, games are GPU reliant. |
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| DeeMan | Wednesday Jun 7 2006, 03:31 PM Post #8 |
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The article is referring to the RSX (the graphics processor in the PS3) - so 'main memory' is the memory of the RSX chip. If Cell (effectively the CPU') could only access the main memory at 16MB/sec (or if it was unified memory like the 360), there would be a serious issue, but there isn't. Cell having minimal bandwidth to the RSX chipset isn't a problem. You will never have a need to access GPU (RSX) memory directly from the CPU anyway. It's the same on modern PC's - the CPU has crap read speed straight from the video card memory, but you never need to access memory that way, so it's not an issue. As people have said - the access speed from Cell to the RSX main memory could be 0, without affecting the overall system performance one bit. The article wrongly assumes that 'main memory' is system memory, which is incorrect, and therefore totally nullifies the performance issues they're suggesting might occur. The GPU (RSX) still has plenty of bandwidth to the video card and main memory, and the Cell SPE/PPE's also have huge bandwidth to main memory. In summary: The article is wrong. They are looking at the performance figures from the wrong point of view. I've had this independently verified from a person who works with PS3 devkits, and it's been done to death at Slashdot and every other tech site around over the last 2 days. The word on the Wii GPU ('Broadway') is that it will be somewhere around 2 - 3x times the power of the Gamecube (which used a 'Flipper' codenamed GPU - the performance ratings are still speculative - if anything, it might end up faster than we expect). There is also talk that it will accelerate physics on the GPU, which is something ATi have been toying with for ages. Anyway - this leaves it well behind the power of both PS3 and Xbox360, but more than powerful enough to compete reasonably well at the non-HD resolutions it's designed for, and without needing to be the size of a small house, with noisy fans. Wii games won't look as good as PS3 or Xbox360 games, but it'll be more than powerful enough to do what Nintendo need to do. Also remember that pure clock speed (MHz ratings) aren't the be all and end all of performance. There's a whole lot of factors (concurrency issues, memory speed, GPU pipelines, architecture, and heap of other things) that all make a difference to performance. |
| 1 x Job. 1 x Girlfriend. 1 x Nintendo DS. Nothing else required! | |
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| hijak | Wednesday Jun 7 2006, 10:32 PM Post #9 |
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MGS Fanboy
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wow. nice post DeeMan, you cleared up the incorrectness up nicely! Good to see some 'gamers' here. |
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| DeeMan | Wednesday Jun 7 2006, 10:46 PM Post #10 |
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hijack - both a gamer and a techo. We're the worst kind :) But yeah - the Inq often gets these things wrong, but they're occasionally the first with some big stories. Anyway, the PS3 thing is pretty much debunked. Still interested to see how the Wii stacks up - slots of speculation on just how much power the Wii will have. There's some conjecture as to how close to final hardware the demos at E3 were, or if they were in fact nothing more than 'souped up' Gamecubes. All shall be revealed shortly, no doubt. |
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