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Trauma Centre: Under the Knife; review
Topic Started: Sunday Sep 17 2006, 02:27 PM (357 Views)
Acerlyte
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It's SuperCalaFreakinAwesome!
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<td height="62" width="100%"><b><font
face="Tahoma" size="4">Trauma Centre: Under the Knife</font></b></td>
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<td height="23" width="100%"><font
face="Tahoma" size="2"><b>Developer:</b>
Atlus</font></td>
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<td height="23" width="100%"><font
face="Tahoma" size="2"><b>Publisher:&nbsp;</b>Atlus</font></td>
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<td height="23" width="100%"><b><font
face="Tahoma" size="2">Genre</font></b><font
face="Tahoma" size="2"><b>:</b> Simulation</font></td>
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<td height="23" width="100%"><font
face="Tahoma" size="2"><b>Players: </b>1</font></td>
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Classification:&nbsp;</b>Teen (PG for Aus)</font></td>
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<td height="23" width="100%"><font
face="Tahoma" size="2"><b>Release Date: </b>
04/10/2005</font></td>
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<td width="186" height="201">
<p align="center"> <a
href="http://www.users.on.net/Acerlyte/pictures/index_trauma_box.jpg"><img
style="border: 0px solid ; width: 200px; height: 220px;" alt=""
src="http://www.users.on.net/Acerlyte/pictures/index_trauma_box.jpg"></a><br>
</p>
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<p align="center">&nbsp;</p>
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<td width="100%"><b><font face="Tahoma"
size="4">Introduction...</font></b></td>
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<p><font face="Tahoma" size="2">"Doctor! The
patient has suffered a
cardiac arrest as a result of a car accident, multiple lacerations and
several shards of glass are lodged in the chest. His heart rate has
stopped and my attempts to revive him have failed!" <br>
<br>
"You must DO something Doctor!"<br>
<br>
This is one of many scenarios Trauma Center: Under the Knife
(referred to as TC:UTK from now on) will throw you into, pitting your
skills against life and death situations to save the lives of your
patients
on the operating table. As the rookie Doctor, Derek Stiles, you'll be
facing
ever increasing odds with each operation you're thrown into. You will
extract tumors, get close up
and personal when treating aneurisms and even take on delicate heart
surgery all to face an unknown and potentially world
threatening virus, find out where it came from and put a stop to it.
Heck you even put your precise surgery skills to the
test attempting to disarm a bomb! Now that's going beyond the call of
duty!</font></p>
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<td width="100%"><b><font face="Tahoma"
size="4">Gameplay...</font></b></td>
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</tbody>
</table>
<p style="text-align: left;"><font face="Tahoma"
size="2">With all of these complicated
operations to undertake, it's nice to know that TC:UTK starts off with
a gentle learning curve. The entire
game is played via the DS' touch screen with nary a button pressed
beyond pausing and, if you're so inclined, skipping dialogue. When you
turn on the game you are presented with three
menu options: start a new game, load a new game and
an option to replay operations you've previously completed in the
game's main story. Start a new game puts you into the story mode, which
is played out in chapters and follows Dr. Stiles' career. At the
beginning of a story scene the bottom screen displays a world map of
sorts in the city of
Angeles Bay. The top screen
displays scenes with a background picture of the where you are at the
time and also
plays out the story in text accompanied with nicely drawn character art
to show who's talking, and frequently changes to match the emotions
they are conveying in the dialogue. Simply progess through the dialog
by tapping the touch
screen or if you want to get right into the gameplay, fast forward
through scenes with the select button.<br>
</font></p>
<div style="text-align: center;"><font face="Tahoma"
size="2"><img style="width: 256px; height: 384px;"
alt=""
src="http://www.users.on.net/Acerlyte/pictures/chara-02_03b.gif"><br>
<small style="font-weight: bold;">You get scolded a lot.</small><br>
</font><font face="Tahoma" size="2"><br>
</font>
<div style="text-align: left;"><font face="Tahoma"
size="2">The game doesn't muck around getting into the
action quickly, with
your first operation being the simple extraction glass shards from some
wounds and to suture them up. After a short briefing the operation
screen comes up and it's time to play doctor! Operations are time
limited, meaning you must solve all the problems a patient is suffering
from and have them stiched up before the time runs out
or it's off to the game over screen you go. There is also a certain
amount of mistakes you can
make before you're thrown out of the operating room and once again
shown the game over screen. These mistakes
can consist of things like not pulling out foreign objects in the
correct manner, making an
incision too fast or even injecting the wrong medicine in the wrong
area. If that wasn't enough, you also have the patient's vital signs to
keep track of displayed at the top of the screen; if they hit zero
you've failed your operation. You might be thinking the odds against
you as it is, but you haven't even lifted a
scapel yet! Thankfully you have quite an arsenal of surgical
equipment at your disposal, complete from the bandages to syringes,
forceps to even you own hands. These tools are arranged in lists on
both sides
of the touch screen and are selected by tapping them,
though some tools such as the syringe require further action before
use. Once you have selected your tool, it must then be used on the
patient in varying ways from sliding the stylus across the screen to
make an incision with the scapel, tapping the screen to activate the
ultrasound and find hidden tumors or zig-zagging across wounds to
suture them up, as well as "click and dragging" foreign objects across
the screen into the surgical
tray.</font><br>
</div>
<font face="Tahoma" size="2">&nbsp;<br>
</font></div>
<div style="text-align: center;"><font face="Tahoma"
size="2"><img style="width: 256px; height: 384px;"
alt=""
src="http://www.users.on.net/Acerlyte/pictures/system-02_00.gif"></font><font
face="Tahoma" size="2"><br>
<small style="font-weight: bold;">No, you won't find any
House look-alikes</small><br>
<br>
</font>
<div style="text-align: left;"><font face="Tahoma"
size="2">Initially, remembering where all the tools are may
seem quite daunting, but it doesn't take
long before you start automatically reaching for tools without a second
thought. Though the first few operations could be thought of as
tutorials, the challenge increases
quick pace and you will not only need to be fast and
accurate, to avoid making any mistakes, but also make use of micro
management; all to avoid decreasing your patient's vitals further. This
often results in some rather frantic moments as you watch
your patient's life start slipping away as you're desperately trying to
suture up
wounds and attend to other complications all at the same time. The
assistant
nurse will pipe up on occasion to tell you what to do next during an
operation, incase you've forgotten what you need to doing. Though in
later operations when you know exactly what has to be done she becomes
more trouble than she's worth, as every time she has something to say
you need to tap a button to go through her dialogue before you can get
back to operating. Thankfully the operation is paused whenever this
happens, but it does have a tendancy to throw your concentration
off or worse yet make you impatient and potentially make mistakes you
wouldn't have normally. It would have been more convenient if they put
the DS' microphone to use, instead. </font><br>
<font face="Tahoma" size="2"></font></div>
</div>
<div style="text-align: center;">
<p><font face="Tahoma" size="2"><img
style="width: 256px; height: 384px;" alt=""
src="http://www.users.on.net/Acerlyte/pictures/scene-02_04.gif"><br>
<small style="font-weight: bold;">Yep, and I have my copy
of TC to thank for it!</small><br>
<br>
</font></p>
<div style="text-align: left;"><font face="Tahoma"
size="2"> The challenge of Trauma Center rises quickly after
a certain plot twist comes into play and you take on some very
difficult viruses toward the end of the game. It can be be quite
challenging, but if you keep your cool and take breaks now and then,
you won't be driven to the point of frustration. Chances are even after
failing time and again you'll be determined enough to press on and
complete the operation successfully. The story is quite interesting and
keeps you motivated to press on even during the most difficult
operations.<br>
</font></div>
</div>
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<td width="100%"><b><font face="Tahoma"
size="4">Graphics...</font></b></td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: center;"><font face="Tahoma"
size="2"><img style="width: 256px; height: 384px;"
alt=""
src="http://www.users.on.net/Acerlyte/pictures/system-02_02-%28use-bottom%29.gif"><br>
<small style="font-weight: bold;">Open heart surgery, oh
and you are getting yelled at.</small><br>
</font></div>
<p style="text-align: left;"><font face="Tahoma"
size="2">As mentioned earlier, the story scenes are limited
to
character art, although it's nice and clean with a style that fans of
anime or manga are sure to find appealing. If you are worried about
seeing buckets of
blood and gore with mutilated organs during operations,
then worry not! The operation scene's graphics are quite clean looking
and although you can definately
make out the shape of a heart from a lung and a laceration from
inflamed tissue, there's not enough detail to make you feel queezy.
This is actually one game where the lack of detail is actually a saving
grace! Animation
is fluid with slowdown occuring very rarely. Overall it does a fine job
graphically despite not being earth shattering, though you wouldn't
have time to enjoy the graphics even if they were stunning!</font></p>
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<td width="100%"><b><font face="Tahoma"
size="4">Sound...</font></b></td>
</tr>
</tbody>
</table>
<p style="text-align: left;"><font face="Tahoma"
size="2">As with the graphics, the sound is rather simple
but ever so effective. The sound effects during the operation
clearly convey the actions you take. When a wound opens it makes a very
distinct "sword slash" noise and you know instantly what has just
occured. With most actions you take, you're graded on your accuracy
with a high pitched chime for doing it great, a low pitched chime for
doing it poorly
and the previously mentioned slash sound for messing it up entirely.
There are some voices from
the nurses that are limited to one liners, such as 'Doctor!' when they
have something to
tell you or if you are about to do something stupid. The background
music is great and really suits the various moments in the game. There
isn't a lot of variety but what there is sets the mood of each event
perfectly and in the operations the music will heighten as the stakes
become higher.&nbsp;</font></p>
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<td width="100%"><b><font face="Tahoma"
size="4">Replayability...</font></b></td>
</tr>
</tbody>
</table>
<p style="text-align: left;"><font face="Tahoma"
size="2">Unfortunately the story mode is all
over too quickly for my liking and while almost everything is wrapped
up story-wise,
you still feel as though it ended rather abruptly. However, once the
game is
finished you can replay all of the operations again in the challenge
mode. You are given a rank based on your score for each operation,
which means you can replay them over and over again until you achieve
the top rank for each of them - S rank. This is actually quite a bit
harder
than you would think, as you need to perform operations almost
perfectly and complete them as fast as possible at the same time - much
more difficult than merely completing an operation successfully.
Additionally, after the story mode is completed you're given an
entirely new set of 'X'
operations which are demonically harder versions of certain viruses
during
the story that you can try and beat. There isn't a lot you get as a
reward to completing these other than personal satisfaction, bragging
rights and a
little bit more storyline. They are ridiculously difficult and if you
struggled your way
through the main story you may want to steer clear of the 'X'
operations
until you've scored a few S-ranks, unless you're a glutton for
punishment. Unfortunately there's no multiplayer,
which could have made for an interesting setup, here's hoping the
pseudo-sequel for Nintendo Wii changes that!<br>
</font></p>
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<td width="100%"><b><font face="Tahoma"
size="4">Conclusion...</font></b></td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: center;"><font face="Tahoma"
size="2"><img style="width: 256px; height: 384px;"
alt=""
src="http://www.users.on.net/Acerlyte/pictures/scene-01_05-%28use-top%29.gif"><br>
</font><font face="Tahoma" size="2"><small
style="font-weight: bold;">This can't be good...</small></font><br>
</div>
<p><font face="Tahoma" size="2">While this
game is getting on a bit now, having been released nearly a year ago,
it's still highly enjoyable each time you pick it up. It's easy to
become captivated
by the intensity of the operations and figuring out new and
better ways to approach them. Some people have even gone so far
as to use two styluses to increase their effectiveness, which is quite
a sight to behold. The way Trauma Center is presented isn't terribly
ground
breaking, no one will marvel at it's graphics or sound, but they will
be drawn in
by the sheer originality of being a surgeon in a game. The use of the
touch screen is incredibly creative and goes to show that it is much
more than a mere "gimmick". Some might complain of it
being a tad too difficult but since it is still a rather short
experience that perhaps that is a good thing. All in all an addictive
and
challenging game, well worth the money if you can find it. No DS
collection is complete without it!<br>
You will not find another gaming experience like it, until at least the
new addition to the series is released for the Wii!<br>
<br>
Written by Acerlyte<br>
Edited by Demaar<br>
Pictures c/o Atlus. Co</font></p>
<p><font face="Tahoma" size="2"><font
face="Tahoma" size="2"></font></font></p>
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Recently finished: Uncharted, Ratchet and Clank:TOD, Bionic Commando Rearmed
Playing: LittleBigPlanet, Rockband!!!111

Yes. In under 3 months I went from being a 360 owner to a PS3 owner. Idiotic? Maybe. Financial Stupidity? Definately. Do I care? No bloody way! :D
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Demaar
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Sometimes I think I was born backwards
If I didn't already own the game I would have rushed out and bought it! :lol:
Seriously though, it was a good review before I got anywhere near it. All I did really was tighten it up a little. Nice work man.
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Ingram
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WHY SO SERIOUS!
Nice review. Though I had to fixup your HTML coding it was screwed up :P
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Acerlyte
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It's SuperCalaFreakinAwesome!
Yeah?? How so dude so I can make sure it doesn't happen again.
Recently finished: Uncharted, Ratchet and Clank:TOD, Bionic Commando Rearmed
Playing: LittleBigPlanet, Rockband!!!111

Yes. In under 3 months I went from being a 360 owner to a PS3 owner. Idiotic? Maybe. Financial Stupidity? Definately. Do I care? No bloody way! :D
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Chiasmata
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Sense is not common.
Great review! Very nicely written. :) If I didn't know this was coming out on the Wii I'd get it.
I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.- Robert McCloskey

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Eagle Boy
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Rating?

Great review

Spelling mistake 3rd line of Graphics. You spelt Queasy Queezy :D
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Demaar
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Sometimes I think I was born backwards
ellisxanthis
Sep 17 2006, 08:03 PM
Spelling mistake 3rd line of Graphics. You spelt Queasy Queezy :D
That was my fault. I made a combination mistake of going with the US spelling (queazy) and typoing... oops.

Quote:
 
Rating?
Ace and I both agreed that ratings are kind of stupid. Even though "5" is an average game (not what I'd give TC by the way, not by a long shot), people think 5 is bad. The rating I would honestly give Trauma Center would be misleading to people, they'd think I find the game worse than it is. Thus, I find the perception of ratings is flawed which in turn makes ratings flawed.
Acerlyte has different reasons, and I'll let him say them if he wants.
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Eagle Boy
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JUST TELL ME HOW YOU KNOW ACERLYTE!!! ffs.
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Demaar
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Sometimes I think I was born backwards
I met him in... uh... hmmm. I forget how, but I was in grade 6 at the time. He introduced me to DSAU.
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Eagle Boy
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Ohh so a long time ago hmm.... How old are you?
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