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Saw the first vid, but not the second. Damn this game is gonna be fun. I imagine it'll come pre-packaged with ready made content to enjoy, and then when you're done with that you can make your own fun. You know how you play a game on a console that's unique to it, and makes you think "this is why I plonked down X dollars"? I think this will be that game for PS3... at least for me.
Bit of an interview going on at Gametrailers, the guy mentions there will still be a beta among other things... Edit 1: Game isn't getting an open beta anymore. Bit of a shame, they need to get this game out to the masses. Here's a new trailer too.
Edit 2: Some new vidyas! Shows off some more customisation and level creation with developer commentary. Really wish these guys would quit the teasing and just release the damn thing... or a release date would be enough even!
Edit 3: Another new vid, this time an interview. Man I'm super stoked for this game, eh. It's gonna be so rad...
New vidya from E3, some guy at Media Molecule was crazy enough to create his own boss from level parts, showing just how "powerful" the mechanics of this game are. I'm REALLY excited for this game, not just for the levels that Media Molecule are making that'll come with it, but also for the levels the community is going to make...
God, I can't believe they're spinning user created content to be free at launch as a GOOD THING. Logically, it'll cost money down the track then, right? What complete bullshit. Depending on who gets the money here, this is a travesty, and even if the creators of the content get all the money without Sony taking a cut, it's still horrible.
The whole appeal of this game was supposed to be that you can create and view levels created on a Youtube style service. Last time I checked, Youtube was such a huge success 'cause it's free. Interest in this game has fallen to the floor like a sack of shit...
"SCEE and Media Molecule can guarantee that all consumer-generated content will be free at launch. We know how important this is to the LBP community and what we want most is for people to enjoy playing, creating and sharing their content," Sony told Eurogamer.
Edit: OK, apparently this is an idea that's only being toyed around with... or rather, that's what the guys at GAF think. Fingers crossed?
* There are a huge amount of customizable items, from hats to glasses to shoes to pants to zebra outfits and everything in between. * There is a Tron suit you can wear in the game, along with a killzone helmet and mask. * Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo. * There are held items that you can choose from, such as a wooden sword and a magic wand(a stick with a star on the top). You can’t use them as weapons, but when you slap while holding an item you hit them with said item. * You can slap just about any kind of sticker you can think of on your sackboy, so you can essentially make your own designs.
Level editor
* For those of you that don’t know, you can switch back and forth between flying and running around by pressing *down* on the d-pad. * When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear. * LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like. * Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them. * There are “triggers” that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area. * Anything you can think of, you can make. Just be careful when making a “Sonic” level or a “Mario” level, because that won’t fly on the servers. Name it something generic that won’t warrant deletion. * If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item. * If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well. * The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.
The Construction Yard
* This is the level I got a chance to play three times. * Eric was really stressing the term “Coopetition”, which is cooperating so you can compete for the collectible items and points. For example, there was a lever that would slide a girder across a gap. It requires two people(at least) to complete. One would move the girder across using a lever, the other would grab the chunk of sponge at the other side, which the first player would now bring back with the same lever. That sponge was required to reach a certain height, so you could collect more goodies. In my case, I stood on the sponge with a friend while another guy dragged it across, and right before we got there I slapped my friend off so I could have the stuff to myself. That, essentially, is coopetition. * The developers love to hide goodies that you have to find later. I didn’t notice all the stuff I could eventually collect until the third playthrough. If you’ve ever played Portal, and you know that usually there is more than one way to beat a level, the same applies here. The more difficult task you accomplish, the more collectibles they reward you with. * At any point, you can bring up a sticker which is basically a live image recorded from your PS Eye. When you stick the image on a surface, it takes a picture at that moment, so you can tack yourself onto the walls in a level(or whatever else you feel like doing).
Emoting
* Emoting is awesome. Using the d-pad, you can select three different degrees of sadness, anger, happiness, and fear. For example, you press up to smile, press it again to smile big, and press it again to be ecstatic with your tongue hanging out. * If you hold R2, the right stick becomes a controller for your right hand. The same goes for L2, the left stick, and the left hand. * The sixaxis controls which direction your head is facing, and it was surprisingly intuitive. * If you click and hold L3, the sixaxis controls your hips instead of your head. * Using a combination of these, I made my guy do a pretty kickass hula dance. I forced him to do it, though, so he was pretty scared at the time.