Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. However because we're nice people we aren't restricting which forums you can see. However you might not be able to see posted images and user signatures/avatars. If you join our community, you'll be able to see everything there is to see, and use many member-only features such as customising your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 6
Spore; evolutionary God game from Will Wright
Topic Started: Sunday Mar 11 2007, 02:46 PM (1,131 Views)
Demaar
Member Avatar
Sometimes I think I was born backwards
Posted Image
Spore is a simulation game designed and created by Will Wright, creator of SimCity, the Sims among other things. It essentially simulates the development of a species from a microbe swimming around in a puddle to a space faring civilisation.
Wikipedia
 
At first glance, Spore is a "teleological evolution" game, or "god game". The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes intelligent. At this point the player begins molding and guiding this species' society, progressing it towards a space-faring civilization. Spore's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. Wright said: "I didn't want to make players feel like Luke Skywalker or Frodo Baggins. I wanted them to be like George Lucas or J.R.R. Tolkien."

While Will Wright's previous simulation games have pushed the envelope in regard to complexity and depth, Spore seems to be the most ambitious simulation yet. With each stage of the species' evolution you can modify your creature's abilities and appearance with a specific editor for that stage in the game.
Quote:
 
In concept, the editors start simply in the cellular phase and move to higher levels of complexity acting as tutorials for progressive levels of gameplay. For example; the tide pool editor as demonstrated so far has a small set of choices (three sensory, three movement, and three attack options) and a two-dimensional structure compared to the E3 2006 creature editor demo which, for sensory alone, had nine options of four tiers each for a total of 36 options as well as three-dimensional structure.

Gameplay video courtesy of Gametrailers:


Outside of gameplay, spore also pushes the envelope on a purely technical level. As each creature is made by the player in an editor and will look dramatically different from game to game, Spore works out how that creature should move and animate procedurally depending on its shape.
Quote:
 
For example, if you give your creature four equine legs, you can logically expect it to gallop around like a horse"

In Wright's first public demonstration of Spore, he created a tripedal creature in the creature editor. The game then determined how a lizard with three legs and a prehensile tail should walk. Other animations of the lizard including hunting, eating, swimming, dragging objects, mating, and dancing, all of which were procedurally generated based on the model that the player created. Wright then revealed several pre-made creatures which moved realistically, despite their exotic design: large, insectile creatures with multiple heads and six legs, a walking bird whose massive head caused it to tilt while turning, and a dog-like creature with a set of unusually branching limbs. He also humorously demonstrated a creature that looked like a Care Bear, indicating that players could create animals similar to those found in nature or popular culture.

Not only is the gameplay in Spore affected by procedural generation, but the music as well. The composer for the game Brian Eno primarily works with ambient music and has created software called "The Shuffler" which will procedurally generate fragments for the soundtrack from a number of samples.
Posted Image
My DSA Blog, Twitter
Offline Profile Quote Post Goto Top
 
Link
Member Avatar
うるさい!!!
me want.......

honestly tho, i'm as excited about this as i was about The Sims (i was very excited about the Sims, i loved that game to death) i love Will Wright's games
World of Warcraft:
Elrahd
Level 70 Night Elf Balance Druid
<Golden Dawn> of Maelstrom Server


Offline Profile Quote Post Goto Top
 
FreakyLime
No Avatar
The tasty citrus™
This > Sims.

Looks awesome, and looking forward to it.
Here they're gonna steal my soul
Ghost Train
Waiting out until I know
Ghost Train
Trying not to feel like you did
Ghost Train
Moving up until I go go home..
Ghost Train
Offline Profile Quote Post Goto Top
 
Link
Member Avatar
うるさい!!!
um..... that vid is dead old....
World of Warcraft:
Elrahd
Level 70 Night Elf Balance Druid
<Golden Dawn> of Maelstrom Server


Offline Profile Quote Post Goto Top
 
Demaar
Member Avatar
Sometimes I think I was born backwards
Oh, whoops... I didn't even look at the date, just saw it in the list there and I hadn't seen it before :lol:
Posted Image
My DSA Blog, Twitter
Offline Profile Quote Post Goto Top
 
Link
Member Avatar
うるさい!!!
haha yeah, that might have helped :P
World of Warcraft:
Elrahd
Level 70 Night Elf Balance Druid
<Golden Dawn> of Maelstrom Server


Offline Profile Quote Post Goto Top
 
Demaar
Member Avatar
Sometimes I think I was born backwards
New video from SXSW (This is the one I thought I was posting before) courtesy of Total Spore.
Quote:
 
Will Wright lead the Keynote for SXSW (South by Southwest) which is an interactive festival held in Austin today. First up, we’ve got a tape of the demo:
There’s more footage coming (of Will Wright talking), but we’ll have to wait for the HD processors to catch up. I’ll keep you posted!

Posted Image
My DSA Blog, Twitter
Offline Profile Quote Post Goto Top
 
Link
Member Avatar
うるさい!!!
damn, this is honestly turning out to be an ultra sweet game such a simple concept yet such a deep and complex game
World of Warcraft:
Elrahd
Level 70 Night Elf Balance Druid
<Golden Dawn> of Maelstrom Server


Offline Profile Quote Post Goto Top
 
Demaar
Member Avatar
Sometimes I think I was born backwards
New trailer courtesy of Gamevideos. This one focusing on planetary combat...

Edit: Ah crap, I think I've seen this before. Curse you Gamevideos!
Posted Image
My DSA Blog, Twitter
Offline Profile Quote Post Goto Top
 
Link
Member Avatar
うるさい!!!
is it just me or have the visuals imrpoved a lot? cant wait.
World of Warcraft:
Elrahd
Level 70 Night Elf Balance Druid
<Golden Dawn> of Maelstrom Server


Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · General Gaming, Hardware & News · Next Topic »
Add Reply
  • Pages:
  • 1
  • 6

PhotobucketPhotobucket