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Wii Fit
Topic Started: Thursday Jul 12 2007, 04:31 AM (1,939 Views)
Demaar
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Sometimes I think I was born backwards
I totally didn't think of that, that'd bring those kind of games to a whole new level. I'm hearing this game cop a lot of flak from the gaming media, but I think they're missing the point. The game is kind of a delivery vehicle for the controller just as much as it is vice versa.
It basically gives you something to detect your feet as well as your hands, which has some amazing possibilities...
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Oxide
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Wake Up.
I want to know how durable it is, and how much weight it could sustain
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trinest
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CS4
I might get this, but it dosn't seem as fun as Wii Sports.
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JimJim
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I think it will be a bit more 'dense', or 'whole' than Wii Sports is.
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Oxide
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Wake Up.
Wii Sports was just a pack-in game to show off what the Wii can do, this consumers actually have to purchase. One can safely say that the quality of game to be had from Wii Fit should obviously be better than the Wii Sports.
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rage)
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With over 40 activities it seems like there will be a lot more packed in than just the 5 Wii Sports games.

That head butting game certainly looks fun!

I cant begin to imagine what other types of games will be developed for the Wii Balance Board.
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JimJim
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I'm glad there is this variety within the game though, it creates a wider appeal. By that I mean for example, Rage is interested in the soccer ball, activity type games, whilst I'm more interested in the push-up, yoga, exercise part of the package.
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Moebius
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I'm guessing the next olympic game will use it too. Does anyone remember the button mashing festival that was the original nes olympics? Imagine that kind of frenzy on the wii board.
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davidbloop
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i will probably buy this, if only for motivation
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JimJim
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IGN had another go of this at the GC:

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First we tried the Ski Jump, which sends your Mii down an Olympic-style ramp. You must crouch down on the Balance Bar to send the Mii careening down the slope, and then stand up to be launched into the air. You don't need to actually jump off the Balance Board. A sweet spot is highlighted at the end of the ramp, and you'll want to time your jump for this area. If you miss it and stand too early or late you'll fail the jump.

Once in the air you're not quite in the clear. You'll need to maintain perfect balance during your descent in order to land well. A graph in the top left corner of the screen shows where your weight is resting and you can adjust on the fly if needed. After two jumps your total distance will be added and the score will be placed in the rankings.

The Ski Jump utilizes bare bones presentation a la Wii Sports -- these bones may be even more bare than the system's pack-in, actually. Nintendo has seen fit to give your Mii arms and legs for this event, however.

Next we took Ball Rolling for a spin. A video version of the classic tabletop game where you maneuver a wooden maze in order to lead a marble to its goal, here the Balance Board is used to tip the maze on screen. The first level starts out simply with one ball, one hole, and no obstacles. When you successfully navigate the ball into the opening it drops down to the next level.

As you descend through the depths more balls will be added. We ended up with a total of four at once. Each ball is adorned with the face of one of your Miis. All the while a time limit is ticking down. If you miss your goal and a ball rolls over the edge of the playing field you'll have to keep trying and time will keep marching on.

The presentation during Ball Rolling is pretty cool, much more exciting than Ski Jump. The well of ball mazes is surrounded by what look like TV screens, all flashing different colors. The effect is somewhat psychedelic.

From the menu screen it looks like there are still many games we have yet to play in Wii Fit, and it's nice to have so many options as compared to Wii Sports' five events. Nintendo's current approach to videogames may be baffling to some, but getting your hands on its games has a way of convincing people.



I really want this game.
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