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The Conduit; Official Thread
Topic Started: Friday Apr 18 2008, 02:32 PM (824 Views)
JimJim
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THE CONDUIT

IGN report:
Quote:
 
High Voltage Software, making games for 15 years, is one company well underway with a title built from the ground up for Wii. It's a first-person shooter that revolves around government conspiracies and alien cover-ups. It's using an advanced 3D engine that really makes the most of Nintendo's hardware. And it features a control scheme that fully utilizes the Wii remote. And right now, the game needs a publisher.

It's called The Conduit and it takes place during present day. Washington D.C. finds itself the epicenter of an extraterrestrial attack and it's up to gamers, as the secret service's Agent Ford, to discover the truth hidden behind the invasion. To do that, he'll need a variety of guns and the skills to use them. High Voltage calls The Conduit a straightforward first-person shooter in the style of Halo, Medal of Honor Heroes 2 or Resistance: Fall of Man – basically, fast, run-and-gun battles and stylized weapons. The Conduit also features advanced enemy artificial intelligence enabling "human-like behavior" and a special device called the All Seeing Eye (or ASE), which, according to the studio, allows players to "reveal concealed objects and enemies, providing a deeper level of puzzle-solving."

In short, it allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders – specifically, dynamic bump-mapping (via tangent space normals or embossing), reflection and refraction (via real-time cube or spherical environmental maps), light / shadow maps, projected texture lights, specular and Fresnel effects, emissive and iridescent materials, advanced alpha blends, light beams / shafts, gloss and detail mapping, seamless resource streaming, projected shadows, heat distortion and motion blur, interactive water with dual-wave channels and complex surface effects, animated textures, and more. Readers may not know what all this technical jargon means – that's not the problem. The problem is that too many Wii developers don't know what it means, either.


Read the full article here:

Real-time screens:
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Wii-exclusive FPS ftw?


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Demaar
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Graphics look pretty damn awesome. Here's hoping they aren't bullshots?
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Here's hoping.

Here's also hoping this turns out to be good and core gamers out there get it.
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Demaar
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video of the engine in action:
[dohtml]<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14248157&downloadURL=http://wiimovies.ign.com/wii/video/article/867/867522/hightechwii_flvlow.flv&allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360' ></embed>[/dohtml]
Those are some damn fine lighting effects. The poly count isn't OMG WOW, and the texturing is reasonable. The the effects, they're pretty amazing.
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Holy shit... that is some damn fine lighting effects. Now if only every other dev would follow this sort of example because what the guy said is quite frankly, and sadly, very true about few other titles on Wii being able to boast such capabilities.
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JimJim
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Nintendo Voice Chat @ IGN:

Quote:
 
-Built from the Ground up for Wii
-FPS with Scifi Government Conspiracy Theme
-The Plan for Video Footage is suppose to be this week
-They are working on Other projects. Bozon wants to download and/or buy them
-The other projects are not big epics like Conduit, but they are still very happy with the other two projects they were shown. (WiiWare wasn’t strongly implied)
-30 frames right now shooting for a lock 60, all sorts of control schemes.
-Ign has largest Nintendo Fanbase out there, the Dev was immediately contacted from publishers and developers right after the reveal.
-Bozon wants to work towards industry glory and not just a PR puppet at IGN.
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Looks like we will be getting a release, GoNinty:

Quote:
 
Those that listened to IGN’s Nintendo Voice Chat podcast know that High Voltage had an amazing response to the announcement of The Conduit, a work-in-progress first person game for the Wii. Today, Matt Casamassina has made a blog post to let everyone know that 10 publishers contacted High Voltage to talk about publishing The Conduit. I would say that the title isn’t very far from nailing down a publisher, which means that we will actually get a chance to play the game for ourselves.
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Demaar
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TBH, I reckon they should scale back some of the effects to lock in 60FPS. A shooter with good Wii controls at 60FPS is something I'd buy...
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I reckon they can lock it at 60 even with those effects. Wii needs more devs who are willing to go to the effort.
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The game looks very promising. Let's hope it is completed soon and on our shelves before too long!
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