Welcome Guest [Log In] [Register]
Welcome to DSA, we're a small gaming orientated community, we've been around for 5+ years, feel free to read our discussions and add your 2 cents too if you want.

Username:   Password:
DSA's Official DSi Vs DS Lite Examination! - Updated 4/4/09; 5000 Words Comparing The DSi To The Lite
Topic Started: Wednesday Mar 18 2009, 06:50 PM (5,337 Views)
Ingram
Member Avatar
Hello, Dexter Morgan!
DSA's Official
i Vs Lite Comparison Examination


Posted Image



Posted Image

This article is made for the interest of those who are on the fence about the Nintendo DSi. I will be taking a fair and analytical approach in weighing up the pros and cons. I’m not out to favour any one device. At this point in writing I have no idea which is going to come out on top. I'm not allowing myself to decide until I've sat down and given every angle as much thought as possible. I’m very interested in seeing the result. I hope by the end of this article you will have made your decision (or reconsidered it) about the DSi. Let’s begin!



Posted Image
Each Title Is Clickable!

  • [go2=0]Specs[/go2] – Do all these numbers really mean anything?
  • [go2=1]The Screens[/go2] – Are those more pixels on your screen or are you just happy to see me?
  • [go2=2]The Buttons[/go2] – Push me, I make mushy noises!
  • [go2=3]Build Quality[/go2] – I’m not phat, I’m just old school!
  • [go2=4]Sound[/go2] – For when you need to drown out the crying baby on the bus.
  • [go2=5]Battery Life[/go2] – Where’s the retina burning brightness setting?
  • [go2=6]DSi Ware[/go2] – You got WiiWare in my DSiWare.
  • [go2=7]Wi-Fi[/go2] – For playing with the wife!
  • [go2=8]Interface[/go2] – What do you mean I have to shut down?
  • [go2=9]Compatibility[/go2] – I can’t rock out with my GBA cart out?
  • [go2=10]Price[/go2] – It might not look it, but it does print money.


[anchor]0[/anchor]Posted Image

Before we start, here's the specifications of the DSi and the Lite, just so you know what's different inside, before we look outside:

Posted Image
Read on for a more detailed look at the specification differences.



[anchor]1[/anchor]Posted Image

Firstly, let’s take a look at the specifications of both the two screens:

Posted Image
Green represents the better specification.

Both consoles have the same screen resolution; however the DSi comes out on top by an extra .25 inches when it comes to the actual dimensions. If you were to look at your DS Lite, and see the framed area around the screen, you’d have nearly an exact idea of the extra size the DSi screen is.

Posted Image
The size of this image will vary depending on your computer monitor's resolution. (If your screen resolution is 1680x1050, it will be 1:1 correct)

The benefits of a larger screen are of course, it’s larger! Sure it's not a gigantic leap in size, which is understandable. The screen wouldn’t want to be any bigger for fear of making everything look blown up and pixilated. Still, it definitely makes a difference when playing, and I can easily see myself finding it quite difficult going back to the Lite's screen size after using the i's for an extended period.

Because the screens are larger, and still at the same resolution, the dot pitch ratio has increased. What this means is that there is extra space between the pixels on the screen. The Lite already has a noticeable dottiness appearance to it, much like looking really closely at a CRT monitor. This is going to be slightly more obvious now on the DSi. If it’s something that was bothering you about the Lite (or even the Phat,) you might want to have a closer look at the DSi yourself and judge if it’s going to bother you. Personally I think the screens they've used are much better overall. I often notice weird line artifacts, and flakey flickering on the Lite, but I didn't spot any of this with the i.

I think the biggest benefit the increased screen size has is that it will give you more space for using the stylus. One must remember that the bottom screen is not just for viewing, but also for interacting with the DS. Quite a few games insist on having very small icons that you have to use in game. Now these will be less difficult to touch since they’ll be a bit bigger.

Posted Image
Games like Picross will be a little easier to control.

With the increased area for stylus interaction comes more accuracy, since there is more room to maneuver the stylus around the screen. A good example would be a first person shooter game, you’ll have a larger area to drag the stylus from one point to another, so a single drag across the screen to move the camera will result in more information getting fed into the DS, thus the camera will move further on a DSi compared to doing the same action on a Lite.
Posted Image
The DSi is clearly brighter, but you'd want to be outside in the blaring sun to have it turned up that high.

The DSi also has an extra level of brightness, one level above the maximum a Lite can do. With a DSi set on level four, you’ll theoretically have the same brightness level as the Lite on the same setting. Of course there is a price to pay for this extra brightness, besides the burning retinas you’ll also be burning your battery much faster (but that will be explained later on.) I actually barely noticed much change switching from four to five, nowhere near the jump from three to four. I left it on five during testing. The screen is bright, crisp and clean as you'd expect. But I think a setting of two to three is all you'd need when playing in a dark room, and four to five if you're in a really bright room or outside.

Verdict:
I'm going to have to side with the DSi on this one. My concerns for a drop in image quality due to the screens being bigger while remaining at the same resolution have been squashed, it really is better!



[anchor]2[/anchor]Posted Image

Due to the DSi being wider, and slightly taller, the position of the buttons compared to the Lite has changed slightly. It isn't a huge change really, but it should benefit people with bigger hands (puts hand up,) and those who suffered from hand cramping. Another nice change is the space between the D-pad and the A,B,X,Y buttons has increased so there is more space to maneuver your hands into a comfortable position.

Posted Image
Here's a quick animation showing the different positions/size of the
two consoles, using the d-pad as the center point.

The Start and Select buttons have grown too, they're no longer finicky little things that you'd expect to find on a cheap digital Watch from The Reject Shop. They have much more of a presence now, and feel like something you could reasonably use in-game without having to use the hard point of your finger or your nail (again those with big hands are going to understand where I'm coming from.) They’re quite flat too, and they don’t stick out from the surface of the DSi very much, so there is little fear of accidently hitting them during chaotic moments of button mashing.

Posted Image
Looks a bit like lego.

The Phat had a nice D-Pad, many swear by it, but were disappointed that the Lite had a fairly mushy one. Not so with the DSi! It's much more akin to the Phat's D-Pad now. Clicking either 4 directions results in a fairly audible click, which acts as some nice feedback that you can feel give way in your finger as you push down on it. It's good to have some kind of response that you've actually hit the button correctly. Don't take this to mean the D-Pad is now stiff and resistant to your input, as it's still nice and smooth to use.

And as you can see in the picture, the outer parts of the D-Pad are sticking out more than at the center of the D-Pad, making it much nicer to roll your thumb around on. The test results on whether you’ll still get blisters from hours of Mario Kart power sliding aren't yet back, but I'm sure they'd still come back positive, ( suggestion, try some Vaseline ;).)

Posted Image
Warning: Long exposure to this picture might cause a craving for Smarties.

The A,B,X,Y buttons haven’t really changed much. They’re not sticking out of the system as much as the Lites. It might make it easier to transition from one button to the next, but I didn’t really feel any benefit playing Mario Kart and New Super Mario Bro’s.

Posted Image
Is it bigger? Yes!

The stylus is ever so slightly longer, I guess because the screen is bigger, so they’ve upped the stylus size to compensate. It’s not something you can already do by buying a 3rd party one, but at least this one is designed to fit into the system for storage.

Posted Image
There is also a little picture of a camera on each button as well (you use these to take pictures.)

The shoulder buttons have received a face lift too. They’re now sticking out from the system rather than being flush. This makes it easier for your fingers to find them. They’re also a bit more clicky and feel more sturdy then the Lite. One criticism is that they’ve gotten smaller, but not by a huge amount. I think overall, having them sticking out from the system counters them being smaller. It’s much easier to feel your fingers are in the right place.

Posted Image
Nicely rounded, there's little chance they'll catch on anything besides your fingers.

I should also mention that the main system buttons have changed too. The power button is now on the face of the console, and the volume control has switched to a two button digital control. I personally really hate the volume slider on the Lite, often I’ve knock it accidently, usually when I’ve been wearing headphones, and have copped an earful from it. Now there is no chance of that happening with the DSi. It allows for much greater control of the systems audio, rather than fiddling with a finicky slider and hoping it stays in the right place.

Verdict:
DSi, hands down. The Lite was an improvement over the Phat, but underestimated the D-Pad. The DSi has swept in to redeem itself. But of course there are only so many changes that could be made, so most of them are minor, and won't really matter greatly to many users.



[anchor]3[/anchor]Posted Image

The first thing you’re going to notice about the DSi is that it’s no longer shiny! Perhaps this is an attempt to make the system look more mature and appealing to those who find the DS Lite too plastic looking, and less super suave. Nintendo’s excuse for changing it was to solve the amount of finger prints visible on the system after use.

Posted Image
It's hard to resist things that are shiny!

I can’t say I'm totally convinced about it yet. It feels rough against your skin, and makes me seriously consider just how susceptible to marks it’s going to be. It feels fairly soft to touch, so I have feeling that unless you invest in a quality silicon cover (I’ve seen them retail for about $20 dollars) you might find yourself with some nasty looking marks.

Posted Image
They're being naughty!

The White version I can see getting dirty fairly quickly too, much faster than the Lite. The outer shell of the Lite is actually clear plastic. So it's impossible to get any discolouration occurring of the units colour. But since the DSi lacks this, your fingers are going to be in constant contact with the actual coloured plastic of the shell. On the other hand, the plastic casing has lots of cracks and crevices for grime to build up, which is something the DSi won't have to worry about as much.

Posted Image
Cracked hinges on the DS Lite aren't fun at all.

The DSi definitely feels a bit more solid, the hinge looks much thicker and stronger, so hopefully we’ll be seeing fewer cases of cracked hinges and the like. The system is wider, slimmer, and weighs a little less than the Lite, which is a small improvement, but nothing huge.

Posted Image
Good bye power button.

There really isn’t a huge amount to talk about, Nintendo are well known for their good build quality (most of the time,) the DSi is nothing less than what you’d except from them. And they didn't have much room to drastically change the appearance either.

Verdict:
This is really tough, because it's such a small difference, but a lot of what's changed is going to depend on personal taste. So I think I'll take the easy option and give this one a draw!



[anchor]4[/anchor]Posted Image

The short answer is, YES! The DSi has better quality sounding audio, as well as being louder than the DS Lite. You can really feel the sound in your fingers with the system set on maximum volume. Playing it in my bedroom on maximum volume I can easily say is too loud! And through headphones it's the same thing. Unless you're partially deaf, or wish to be very soon, you'll want to avoid playing with maximum volume. Of course this all depends on the quality of what you're listening to as well.

Whether its firing up World Ends With You, or listening to the intro movie on Dragon Quest 4, it's just so obvious that the sound is much richer and clearer. Games that have impressive audio are just going to be that much better on the DSi.

I did test some normal music playback too. I used a Metallica MP3, which I converted 320Kbs AAC format and put on my SD card. It sounded pretty good through the speakers, no obvious flaws or distortion. Through headphones it was just as good.

Posted Image
Those who like to skin their DS won't have to worry about the speaker hole on
the DSi so much.

The speakers are still on the top half of the DSi, but instead of the many pin holes we now have just the one big hole. This is purely a cosmetic change that Nintendo went with, even though it meant they needed to include more components (thus more cost,) into the unit itself. They felt that since there is already quite a few round elements on the DSi (buttons, cameras) it would make sense to keep the unit looking neat and having just one big hole for the speakers. It also helps distinguish itself against the Lite too.

Personally I think it does look much nicer, and I’m sure those of you who like to apply skins to the inside of your DS will appreciate having to only make sure one hole is not being covered with the skin rather than six.

So what did Nintendo do to make the sound better? Well I’ll let this quick exchange between Masato Kuwahara from the Development Engineering Department and Satoru Iwata, the President of Nintendo explain it to you:

Iwata Asks
www.nintendodsi.com/iwataasks/
Iwata:
I think lots of improvements have been made with the Nintendo DSi, but one thing that really made me happy, even though it’s subtle and doesn’t stand out, is that the sound is much louder and the sound quality is better.
Kuwahara:
Yes, that is a big improvement. The designer will be pleased to hear that. (laughs)
Iwata:
When I tried playing Band Brothers DX (available in Japan only), I couldn’t have been happier. The DS Lite possessed a lot of improvements over the original DS, but one thing that was sacrificed was the sound. It’s hard to notice in the specs, but when you actually use it, you feel like it needs a little more volume. The Nintendo DSi represents a drastic improvement in that area. Technically, how did you achieve that?
Kuwahara:
Well, there’s something called a Codec IC. It does things like amplify sound and convert digital signals into analog signals. That’s new this time. In other words, the peripheral…around the CPU…uh…how should I put this?
Iwata:
You upgraded the IC responsible for sound output. (laughs)
Kuwahara:
Right, it’s been upgraded. (laughs) The output increased, and depending on the mode, the sound quality improved.
Iwata:
This time, everyone who listened to the sound demo said it sounded great.

I definitely noticed the Lite wasn’t as loud as the Phat, which I was quite disappointed by. I kept my Phat for a long time after getting the Lite, using it exclusively as an alarm clock (sad, I know.) It served a great role because once the alarm kicked in I was awake pretty quickly. Anyway, there isn’t much else to cover in the sound department, moving on…

Verdict:
DSi wins once again. But if you're happy with the sound quality/volume on the Lite then I wouldn't worry too much. The loudness of the i is mostly its advantage. The advantage in audio quality depends purely on the game. Whether future games will come with improved audio we don't know. But if the option of having better quality audio is there with the DSi I don't see why developers won't use it.



[anchor]5[/anchor]Posted Image

Since it would take a whole week to get my own statistics on battery life for the two consoles I've decided to trust Nintendo's own quoted battery life figures for the DSi and the Lite. Here's a direct comparison between them.

Posted Image
The DSi gets one win, only because the Lite can't go to level 5.

The figures speak for themselves pretty much. Most people don't play on the maximum brightness setting, usually around level 2-3. Which means the DSi is going to last you roughly two hours less on level 2, but only one hour less on level 3 (going by the minimum life figures.) This isn't that big a drop in life, you're getting better quality sound output and larger screens which obviously draws more power than a smaller one.

Posted Image
DSi on the left, DS Lite on the right.

The DSi uses an 840mAh rated battery, compared to the 1000mAh rated battery in the Lite. This would be contributing to the shorter life of the DSi, however it was a necessary side effect since they’ve crammed more hardware inside the casing. They’ve had to reduce the size of the battery to make room for the other components.

Posted Image
The DSi only uses tiny philip head screws, so it will be easier to replace your own battery. You'll only need a $2.00 jewellers
screw driver set from your local Dick Smith to take the cover off.

Also I should mention that the power connector on the DSi has been changed. Obviously a bit of a dick move on Nintendo's part. Those USB chargers, car chargers or whatever 3rd party charging accessories you had for the Lite won't work on the DSi.

Posted Image
Kinda like Ipod syndrome really, have to rebuy accessories all over again!


Verdict:
All said and done I think the DSi still has an acceptable battery life. When you compare it to something like the PSP, it's more than adequate and definitely usable. It should be enough to sustain you during those periods when you're away from mains power.

The Lite wins this one though, but only when you’re purely factoring in battery life, it’s a no brainer. If you prefer the larger screens and better sound of the DSi over the Lite and are happy to sacrifice a few hours of running time than you won’t mind it much.



[anchor]6[/anchor]Posted Image

Those familiar with Wii Ware will have a rough idea of what to expect from DSi Ware. Basically it’s Nintendo’s digital distribution service, allowing you to download games and software from the internet. The kind of games we’ll be seeing can range from simple mini-games to fully fledged titles or even demos for full version games.

Posted Image
Here's what the DSi Ware shop looks like.

It’s not yet known what DSi Ware titles will be available on launch here in Australia. But after the launch we’ll know for sure. You’ll also need Nintendo Points to purchase DSI Ware from the store. The pricing structure is currently 200, 500 and 800 Points, with the latter being the Premium applications. You can buy 1000 Nintendo Points for $17.95 AUD.

We know for certain that the first thing you’ll want to do once you enter the DSi Ware store is download the free software Nintendo are offering. The first is an internet browser, which operates much faster than the browser for the DS Lite (thanks to the DSi having 4 times the RAM), so much so that you might find it a useful application.

The following part of the article has been hidden (made spoilered) due to it no longer containing correct info at this time. We were assuming Moving Memo would be a launch title. Until it's released, this part is unofficially here, it's up to you if you want to read it.
Spoiler: click to toggle

I could easily sit here and write words about the DSi Ware already out. Instead I’m going to talk about its potential. Sure, there are cool apps and mini games available on launch, but nothing that’s going to make it a huge system selling success just yet.

Posted Image
Browsing on the DSi won't be so slow.

Nintendo are urging 3rd party developers to focus on DSi Ware, they want it to be a big thing on the DSi. And when you think about it, it really does make a lot of sense. The DSi is a portable gaming console, offering you the ability to download new games/apps while being away from home is going to open the console up and allow it to be even more portable. It also potentially allows developers to experiment with ideas they might not be prepared to commit to turning into a fully fledged DS release.

Another cool thing to note is that since DSi Ware doesn't have to worry about being compatible with the older Lite, DSi Ware apps can potentially use the full resources of the DSi, allowing for better looking games with more complex AI than what we see on standard DS games today.

Posted Image
Paper Plane will cost you 200 points.

Unfortunately, despite a lot of rumours suggesting otherwise, Nintendo have no plans on releasing a Virtual Console at this time. But it does makes a lot of sense for them to offer you downloadable GBA, GBC, GB and potentially other handheld games (like ones released on Sega’s Gamegear handheld.) There's a lot of GBA games that are quite difficult to track down, unless you're prepared to pay a premium price for them second hand. So it would be a nice alternative to buy them online.

Early adopters of the DSi will be given 1,000 free Nintendo Points. The offer is meant to last until the end of October (apparently.)

Verdict:
Obviously the Lite has no chance in this category since it's totally excluded to begin with. It might not look like it now, but in a few months time DSi Ware is going to be attractive feature of the DSi.



[anchor]7[/anchor]Posted Image

So what’s different with the Wi-Fi? Well for starters the DS Lite only supports WEP security encryption for Wi-Fi signals. This limits the kind of wireless networks the DS Lite can access. It’s also a bit of a pain if you’re security conscious and are forced to lower your Wi-Fi Routers security level just so your DS Lite can get online for some gaming.

Posted Image
The good news is that the DSi can now access WEP, WPA, and WPA2 secured Wi-Fi networks. The bad news is that no DS game currently available can make use of this just yet, though hopefully future games will start to implement it. For the meantime though, you’re free to use WPA/2 networks to access the internet, DSi Ware store and any DSi Ware titles that use online functions.

The DSi is still fully compatible with local and online Wi-Fi to other DS’, so there is no concern about compatibility issues here.

Verdict:
The DSi has improved the Wi-Fi situation by allowing greater encrpyted network support. This is a huge step in allowing the DSi to get onto the internet from anywhere. Good move by Nintendo!



[anchor]8[/anchor]Posted Image

Probably the coolest thing about the DSi is the completely overhauled, Wii inspired menu system it now has. No longer will you be greeted with a fairly boring menu screen, you now have an entire scroll bar of items to play with and arrange. Upon first firing up the DSi you’ll be greeted with the usual stuff, enter your name birthday, the current time/date and the colour you want the menu to be. There are options to configure the touch screen too, just like on the Lite.

Posted Image
The DSi menu is represented by these icons.

There’s really a hell of a lot of options with the menu, you have internet settings, parental control and lots of other little things to customize. If you’re the kind of person who likes to fiddle with settings you’re going to love the DSi. Understandably, most of the manual that comes with the DSi deals with using the menu and the various built-in applications, all 57 pages of it...

Posted Image
ooohh a present! Not really, since I paid for it!

You have complete control over the order of the menu, simply by lifting up blocks with the stylus and moving them to where you want them. This will come in handy when you have lots of DSi Ware and wish to organize it so you know where your favourite stuff is.

Posted Image
Drag menu contents around to whatever order you like.

One of my favourite things with the menu is just how prominent it now is on the DSi. You can cut to the menu at any time regardless of what you’re doing and you no longer have to restart the system, even if you make a tiny little change in the options!

One unfortunate drawback is that the DS Download Play and Pictochat programs all look the exact same as the Lite version. I guess if it isn’t broke don’t fix it.

From the menu you can access the camera and sound editing applications. Each has their own menu systems for customizing the different functions they can do. The camera application lets you view pictures already stored on the DSi or take new pictures. While in the photo taking mode there’s all kinds of manipulations and effects you can apply to the picture, all in real-time!

Posted Image
Lots of things you can do with your photos.

There’s also even more options for viewing the contents of your SD card, copying, deleting and even transferring pictures to another DSi.

Verdict:
Nintendo have aimed at making the DSi a personal device for single use. The new interface does exactly that. It throws a heap of options at the user and allows them to customize it to their liking. It's a huge improvement over the Lite, and something I'm very glad to see. I wish I could cover absolutely everything there is that you can do with the interface, but realistically it would take me weeks to totally go through absolutely everything. Hopefully I’ve covered the basics enough here and helped you understand what’s different.



[anchor]9[/anchor]Posted Image

So what’s the deal with compatibility? Well simply put, there is no GBA slot for playing GBA games. There’s no word from Nintendo if they’re going to offer downloadable GBA games from the DSi Ware store, but we hope they do.

Nintendo however have mentioned that there will be DSi “enhanced” games and DSi “Only” games. Which will be region locked to the specific console. Personally I don’t see them region locking actual game cartridges; especially ones that are meant to retain compatibility with the DS Lite. Until some of these games actually surface we’re not going to know fully if this is what really will happen. I’m just letting you know what Nintendo have announced.

The main concern for now is the current range of DS titles on the market, in that regard the DSi will play all of them, from anywhere in the world.
As for DSi Ware, that’s region locked too. Your DSi will only access the DSi Ware store that matches its region. So if you have an AU DSi, you won’t be able to access the Japanese or American DSi Ware stores. Let’s just hope Nintendo don’t get slack on local releases.

Verdict:
It's a bit of a letdown that the DSi will most likely be region locked once we start seeing DSi enhanced and Dsi only games. Though it's understandable that the DSi Ware is region locked for DSi Ware content (it was done to have greater control over releases country to country, due to the different classification requirements each country has.)

We want region free games Nintendo, and we don’t care about you wanting to maintain region control across the world damn it!



[anchor]10[/anchor]Posted Image

Now for the source of much heated debate, the price! This is the most sensitive issue I’ve seen across many discussion boards on the internet. Yes the DSi is an expensive device; those of you already with a Lite will be finding it very hard to justify forking out $299.95 for something that isn’t a giant leap ahead of what they already own.

Posted Image
Money money MONEY!

Which is why I strongly recommend taking advantage of the trade-in deals EB and GAME are offering, this helps reduce the cost of upgrading. We’re most likely not going to see the DSi drop in price anytime soon. Rumours from Nintendo Australia suggest that the DS Lite was underpriced here in Australia, now due to the harsh economic times, Nintendo aren’t taking any chances.

For those of you with no DS to begin with, the DSi should be strongly considered as an option. If not for the potential DSi Ware has to offer, but for future games that will contain DSi only enhancements, or even DSi exclusive games completely.

Verdict:
Remember that it’s your decision, it’s going to depend if the improvements mentioned in this article appeal to you enough to fork over an extra $100 bucks. At the end of the day you’ll still be playing the same games that everyone else will be (until we start seeing DSi only games that is :P)



Anything we missed? Have any questions? Feel free to ask!
Edited by Ingram, Saturday Apr 4 2009, 02:00 AM.
Posted Image
 
woofy
Member Avatar

Hmm someone mentioned that the power socket was different, I hope not as I have a USB charger for when I travel for work.
 
Ingram
Member Avatar
Hello, Dexter Morgan!
I've amended part 5 of the article to mention that woofy. Thanks for pointing it out! Totally slipped my mind :)
Posted Image
 
woofy
Member Avatar

Crap, was hoping it wasn't true....I don't think I once even used my USB charger so will have to get another, I have a feeling it came from Lik Sang...
 
Moebius
Member Avatar
I'm in ure forumz...
Great article so far. The i seems to be a pretty good improvement over the lite. Still prefer to hang on to my phatty though.
Edited by Moebius, Monday Mar 30 2009, 08:29 PM.
Posted Image
 
Ingram
Member Avatar
Hello, Dexter Morgan!
Some other titbits I just learnt from reading the manual.

The DSi takes 2.5 hours to charge.

You can adjust the screen brightness in game, by holding select, and hitting up/down on the volume control to adjust the screen brightness.
Posted Image
 
nspa
Member Avatar
Umbrella... Seeking Government Bailout
Seriously, see if you can stick in the old DS lite battery for extra life

Worked for the PSP =P
[!!] COMPLETED: Resident Evil 5 (Veteran)
[>] ATTEMPTING TO PLAY: Resident Evil 5 (Achievement Runs), GTA: Chinatown Wars
[//] HOPEFULLY NEXT: GTAIV, Fallout 3
Posted Image
 
Ingram
Member Avatar
Hello, Dexter Morgan!
Cant do that (it won't fit,) unless you duct tape it to the back of the DSi and have wires running into the battery terminals :P
Posted Image
 
woofy
Member Avatar

Oh I thought virtual console on the DSi was a given.....hmmm .....****rethinks selling GBA SP****
 
Ingram
Member Avatar
Hello, Dexter Morgan!
I'd hold onto it until its 100% confirmed.
Posted Image
 
woofy
Member Avatar

Hmm time to talk to secret squirrel...he will probably feed me BS just for fun as per usual.....
 
woofy
Member Avatar

I think the dropping of the GBA and the SD card point exactly to virtual console, everybody has been wondering why gameboy games were never offered...and the DSi is pretty much the reason. I have a sneaking suspicion that the DSi is more than people think it is, what are the specs for it? And what isn't being said about it...for starters I can see it having firmware updates ala the Wii. I'm guessing that will resolve a few WEP only past games problems, Nintendo will still want to sell Mariokart DS, but imagine if more stuff like levels could be added to it. How about guitar hero on it? Surprisingly that was big on the DS....now you can add more songs...

I only realised today that it should now have WPA, I've been running an unencrypted network because of the DS so finally I can solve that.

Has there been any word on the hardware inside this thing....is there any reason to suspect it can do an awful lot more than the current DS, and compared to the lite may actually be a whole new system emulating a DS? The price hike is not just due to our crap dollar......there is a good reason to be charging more..
 
Ingram
Member Avatar
Hello, Dexter Morgan!
Woofy
 
what are the specs for it?
It's at the top, first thing you'll see :P

Woofy
 
I can see it having firmware updates ala the Wii.
Yep, it's the first thing you'll do when you try to access the DSi Ware Store.

Woofy
 
How about guitar hero on it?
That uses the GBA slot, so the DSi can't play Guitar Hero at all. Maybe they can figure something out so that it runs solely from the DS cart slot, and has an attachment that wraps around the console?

Woofy
 
it should now have WPA
It does, mentioned under the Wi-Fi section of the article. It supports WEP, WPA and WPA2. But DS games currently don't support this yet.

Woofy
 
is there any reason to suspect it can do an awful lot more than the current DS
Yes, look at the specs. Better CPU and way more Ram. It's going to be able to do more than the DS.
Posted Image
 
woofy
Member Avatar

I thinking more about video processing, wondering if there is a much more beefier spec video processor in there they don't know about. Has anyone cracked it open?
Edited by woofy, Thursday Apr 2 2009, 11:36 AM.
 
Ingram
Member Avatar
Hello, Dexter Morgan!
Plenty have, but no one has mentioned anything about a 3d chip or something.
Posted Image
 
Ingram
Member Avatar
Hello, Dexter Morgan!
I've updated the main article:

Hidden the paragraph or two about Moving Memo, since we didn't actually get this at launch, it's still there to read, but spoilered.

Rewrote half of of the article comparing sound. Since now I've actually listened to it through headphones and the like.
Posted Image
 
lexielab
Member Avatar
Her Majesty
As far as VC on the DSi goes:

Wired.com interview with Reggie Fils-Aime
 
Wired.com: So bringing back classic Game Boy games, for example, would not be something you’d want to see.

Fils-Aime: The concept of Virtual Console on DSi is not something that we’ve talked about, nothing that we’ve commented on. I know it’s something many of your readers would like to see, but it’s not something that we’ve talked about.

Never say never, but it would seem a DSi Virtual Console isn't on the horizon yet.
 
Ingram
Member Avatar
Hello, Dexter Morgan!
That's pretty much the same thing as their email responses to rumours and speculation.

I'm hoping we hear something at E3. There's clearly a market for this VC thing, so it would be stupid for them not to do it really.
Posted Image
 
latterdayaint
Member Avatar
Aladdin Sane
Reggie's a liar. Sif they've never talked about VC on DSi and its money making capacity.
 
lexielab
Member Avatar
Her Majesty
Well if he is telling the truth, they'll certainly be talking about it now. To be honest though, that sort of oversight on Nintendo's behalf isn't that surprising, as while fans do want it, Nintendo tends to concentrate on what they want.

But yeah, Nintendo do offer the standard "no comment" line for everything that hasn't been made official yet. Reggie's response is a bit more complex than usual though, but it could fit into the "no comment" category.

Just don't take a "no comment" as confirmation.
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Everything Gaming · Next Topic »